Balimaar Fidget, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with red colored cloaks and clothing. He wears a colorful flower in his brown hair. He has gleaming, smiling blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Balimaar Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.
History: Sold as a small child to a necromancer, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Balimaar was left his father's suit of armor and trained in its use and care. He was granted arcane powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Deep blue spinel (900 gp). Amethyst (100 gp). Bloodstone (60 gp). Hematite (16 gp).
Gerard Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a small hat to hide his balding. His eyes are likewise violet. His teeth are white and perfect.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast island. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure.
Ideals: Entrepeneur. Bonds: Attractive, Nature, Rich. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
Possessions: 40 pp.
William Snape, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a moderate pudge and is not very fit. His tied-back hair is chestnut. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Weaver in town.
History: William was born in the north. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and he's looking for his big break
Ideals: Persistence, Entrepeneur. Bonds: Job, Immigrant, Adventurer. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20000 cp. Rock crystal (80 gp). Blue quartz (14 gp). Golden yellow topaz (1300 gp). Sardonyx (80 gp).
Roland York, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears yellow cloth garments or leather armor. He keeps his brown hair in a flapper bob. His gray unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Unemployed father left him crippled. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp.
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