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Advanced [show]


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a black vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his left hand. He is bald on top and has large silver tufts of hair around his ears. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and to end his boredom

Ideals: Fighting. Flaws: Ugly, Mundane, Insane. Bonds: In love. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Guy Myerscough, Male Human Monk 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 16 (+3)13 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 30000 cp. Coral (90 gp). Citrine (40 gp).


Social Check DCs


Kyle Soames, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is cut short. He has gleaming, smiling brown eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Kyle Soames, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Dean Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. He wears his white hair up. His amber eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small desert village. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and human compassion

Ideals: Impeccable. Flaws: Ugly, Fearful, Racist. Bonds: Nature. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Dean Wordsworth, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 20000 cp.


Social Check DCs


John Benson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is short and silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Eccentric and domineering, John will drive conversation. He is able to fit into much smaller and tighter spaces than normal.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

John Benson, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)6 (-2) 15 (+2)15 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs


Lance Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a long brown beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Lance lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Joker. Bonds: Job, Family, Religious. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Lance Shirley, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)16 (+3) 12 (+1)7 (-2)
Skills Deception +0, Investigation +5
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 2900 sp. Alexandrite (700 gp). Azurite (6 gp). Obsidian (6 gp). 1 Smokesticks. 1 Alchemist’s fire.


Social Check DCs

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