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NPC Generator

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Advanced [show]


Adam Carlton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His auburn hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Slave. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Adam Carlton, Male Human Cleric 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries hammers. He has wavy auburn hair. His thin eyebrows rest above his beady blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Mortician profession.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. His childhood dream was to be a Mortician, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Gomory Addington, Male Human Monk 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5

Possessions: 180 pp. Black velvet mask with numerous citrines (60 gp). Gold music box (3000 gp). Silver ewer (10 gp).


Social Check DCs


Adelard Branson, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a black suit, brown shirt, and green tie. His white hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 7 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Disciplined, Logical. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Adelard Branson, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 3 (-4)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gilbert Royal, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large auburn tufts of hair around his ears. He has hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was born in the north. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Professionalism, Athletic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Royal, Male Human Monk 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 200 gp. Lapis lazuli (10 gp). Sardonyx (80 gp). Emerald (1100 gp). Silver pearl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears his golden hair down. His brown eyes peer out from beneath his wide-brimmed white hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and regain custody of his son

Ideals: Philantrophist, Justice, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Manfred Gladstone, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)11 (+0) 8 (-1)14 (+2)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 38000 sp.


Social Check DCs

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