Thomas Perry, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears a robe, a symbol of the sun god around his neck, and a sai on his belt. His left leg appears badly burned and disfigured. His tied-back hair is auburn. His face is covered beneath a completely black helmet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2
Possessions: 700 gp.
Lewis Benson, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he sports brown clothing, slightly heavier than average wear. He wears a colorful flower in his white hair. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: Lewis was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Sabotage a competitor; and expand his business
Bonds: Attractive, Job, Immigrant, Religious. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
Possessions: 100 gp. Freshwater pearl (7 gp). Star rose quartz (20 gp).
Godfrey Fidget, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a green and brown handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair, while still mostly silver, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: Godfrey hails from a village terrorized by goblins. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: To end his boredom; and he uses money and sex appeal to get what he needs
Ideals: Persistence. Flaws: Mundane. Bonds: Rich, Attractive, Enemies, Slave. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 46000 sp. Red-brown spinel (130 gp). 1 Climber’s kit. 1 Simple lock. 1 Backpack. 1 Good lock.
Chad Appleton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear flannel. His black hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes and a violet hat with a grey feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north. Chad was born on a far northern forest where he grew up under the tutelage of his father, an expert Junk Dealer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and to unite with his sister
Ideals: Justice. Bonds: Military, Immigrant, Adventurer, Family. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp. 1 Masterwork Heavy wooden shield. 1 Breastplate.
Trym Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, white cloak. He sports a flattop hair cut. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Trym was born in the north. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hasn't been sleeping well lately.
Motivation: Regain custody of his daughter; and he desires power and/or immortality
Ideals: Athletic, Persistence. Flaws: Insomniac. Bonds: Religious, Adventurer, Family. Occupation: Bowyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 33 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 20000 cp. Freshwater pearl (6 gp). Red garnet (130 gp).
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