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NPC Generator

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Advanced [show]


Randal Conway, Male Human [Permalink]

Personal [hide]

Description: This man typically wears white cloth garments or leather armor. He has a penchant for wearing a ring with an oversized topaz on his left hand. He sports a long silver beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: Randal hails from a village terrorized by goblins. In his 13th year, his parents were killed by a goblins raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He became a Miner soon after.

Motivation: He is greedy.

Ideals: Persistence. Bonds: Rich, Attractive, Job, Enemies. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Randal Conway, Male Human Warrior 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Everard Springfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears bulky brown painted plate armor. His left leg appears badly burned and disfigured. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Slave. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Everard Springfield, Male Human Ranger 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)17 (+3) 12 (+1)18 (+4)
Skills Deception +6, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Rolf Northcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears black trousers with white and brown striped suspenders. He wears various colorful collared shirts. He has wavy red hair. His eyes are brown and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rolf Northcott, Male Human Wizard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alex Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears just a white suit. His tied-back hair is red. His eyes are a pleasant brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Racist, Shy, Insane. Bonds: Attractive. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Alex Wedgwood, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Deep blue spinel (1600 gp). Chrysoprase (20 gp). Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is golden and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Hedonist. Bonds: Rich, Adventurer, Job. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Winterbourne, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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