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NPC Generator

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Advanced [show]


Patrick Remington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue coat over a black low-cut shirt, and a small hat upon his head. He has done his best to style his black hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Insane, Depressed, Secretive. Bonds: Military. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Patrick Remington, Male Human Sorcerer 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 7 (-2)12 (+1)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Gold music box (1000 gp). A roughly beaten golden orb (80 gp).


Social Check DCs


Heward Marlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. His black hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Religious. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Marlee, Male Human Warlock 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp. 1 Banded mail. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Reynard Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy tan pantaloons and a brown scarf. He is muscular with a powerful set of arms. His golden hair is long and unkept. His fierce brown eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Impulsive, Antagonistic. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Reynard Lindsey, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Drogo Atherton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his chestnut hair in a flapper bob. His violet eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and money/treasure

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Drogo Atherton, Male Human Monk 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)18 (+4) 18 (+4)15 (+2)
Skills Performance +5
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Abyssal, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1100 gp. An abacus with copper, silver and gold markers (80 gp). Sapphire pendant on gold chain (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Lancaster, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: Born in the west his family was never financially stable. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world; and he's looking for his big break

Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer, Military. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Trym Lancaster, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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