Percival Byron, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He typically wears blue cloth garments or leather armor. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Shy, Impulsive. Bonds: Religious, Mentor. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 2000 sp. Jet (110 gp).
Aldous Brixton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears very tight pants and wife beaters, though occasionally he sports a black coat, and his gloved hand is found clutching a crossbow. His golden hair has been sun bleached extensively. He has green eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Barrister and found it very stressful. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: He is content; and balancing his hectic life and new barrister responsibilities is difficult
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Bernard Stratford, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is still thick. He has hazel eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and revenge
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Auran, Gnoll, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: Just what you see.
Thomas Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His skin is fair and his fingers are delicate and long. He keeps his black hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with finding treasure.
History: The child of a Tailor, who enjoyed hunting, Thomas was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and marry his brother to traveling adventurers
Ideals: Impeccable. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 44 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 19 (+4) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Adam Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. He wears his white hair up. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments
History: He comes from a rich eastern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic, Undercommon, Terran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 11000 sp. Emerald (400 gp). Alexandrite (700 gp). Smoky quartz (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
