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NPC Generator

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Advanced [show]


Henry Soames, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His red hair, when down, is lengthy. His gray unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Henry was born the youngest of three triplets. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Family, Adventurer. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Soames, Male Human Warrior 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (100 gp). Cloth of gold vestments (70 gp).


Social Check DCs


Godfrey Cromwell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a tight fitting white shirt and pants. His moppish brown hair is in a traditional bowl cut. His brown eyes peer out from beneath his feathered white hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and he has a crush on the local blacksmith

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Adventurer, Has a crush. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Cromwell, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp.


Social Check DCs


Richard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. He sports a long brown beard, and similarly colored long hair. His hazel unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. Some 7 years later his spouse died after the birth of his son. Heartbroken, Richard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Disease. Bonds: Religious, Job, In love. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Richard Birkenhead, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 70 pp.


Social Check DCs


Anselm Ainsley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His auburn hair is kept up in a ponytail inside a deerstalker hat. His amber eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the west. He is obsessed with his god.

History: Anselm hails from a village terrorized by orcs. His childhood dream was to be a Dyer, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job

Ideals: Pacifist. Bonds: Religious, Enemies, Job. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Anselm Ainsley, Male Human Aristocrat 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Aquamarine (1200 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Arnold Walpole, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. He keeps his brown hair in a flapper bob. His blue eyes dart from person to person.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Arnold Walpole, Male Human Wizard 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 10000 cp.


Social Check DCs

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