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Advanced [show]


Roger Marlowe, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male sports pastel clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the east. He is obsessed with finding treasure.

History: Roger was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern; and to be a slave trader again

Ideals: Pacifist. Flaws: Addict. Bonds: Attractive, Adventurer, Job. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Roger Marlowe, Male Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 900 sp.


Social Check DCs


Solomon Langley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a yellow cloak and cross-gartered brown stockings. His clothes are grease stained in places. His chestnut hair is slicked back into a classic pompadour. His eyes are brown and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Joker, Professionalism. Bonds: Poor, Immigrant, Mentor. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Solomon Langley, Male Human Barbarian 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Charles Sheldon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in pastel turtlenecks beneath a violet coat with black slacks, and is pretty ugly. His golden hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the north. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Poor. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Charles Sheldon, Male Human Cleric 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)11 (+0) 9 (-1)17 (+3)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Clerebold Moreno, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear blue pants and tee shirts. He has a long blonde beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Clerebold Moreno, Male Human Adept 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: Banded agate (14 gp). Brown-green garnet (130 gp). Black opal (1600 gp).


Social Check DCs


Don Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of goblins once and for all.

History: Don hails from a village terrorized by goblins. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in halberd use. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Guardian. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Don Harper, Male Human Aristocrat 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)8 (-1) 16 (+3)12 (+1)
Skills History +1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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