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NPC Generator

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Advanced [show]


Alexandre Langston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt, and a wedding ring on his left hand. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise hazel.

Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. Alexandre was born on a far western mountains where he grew up under the tutelage of his father, an expert Gardener. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world.

Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: In love, Immigrant. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Alexandre Langston, Male Human Bard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Rock crystal (60 gp).


Social Check DCs


Ernest Weston, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a grey poncho over his likewise colored trousers and shirt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Weston, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2900 sp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Ralf Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He has shaved his head bald. He has several tiny ruby earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Navigator and found it very stressful. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Flaws: Addict, Disease. Bonds: Attractive, Rich, Job. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Ralf Gresham, Male Human Warrior 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, brown, dusty cloak. His golden hair has been sun bleached extensively. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the west. He has had some formal painting training, and achieved minor success. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and retire the richest man in the west

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Terse. Bonds: Poor, Job. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Marley, Male Human Bard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)7 (-2) 13 (+1)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Anselm York, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is lengthy and is close to two feet long. His brown eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Anselm hails from a village terrorized by brigands. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and an old rival family wants him found

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Enemies, Family. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm York, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. Pink pearl (150 gp). Amethyst (150 gp).


Social Check DCs

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