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NPC Generator

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Advanced [show]


Anselm Southey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His chestnut hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: Born to a Seamstress, his mother struggled to pay the bills. After coming to the age of reason, Anselm took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: To end his boredom; and to protect his home

Ideals: Extrovert, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Anselm Southey, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Aldous Home, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a grey suit. His blonde hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Aldous was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Aldous Home, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Raymond Atterton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His golden hair is kept up in a ponytail inside a deerstalker hat. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Raymond Atterton, Male Human Sorcerer 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Rowley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Mayor does. With bright brown hair and a scraggly beard. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Mayor.

Motivation: Wants to open a new tavern; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Bonds: Job, Adventurer, Nature. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Rowley, Male Human Aristocrat 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)7 (-2) 18 (+4)9 (-1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. An abacus with copper, silver and gold markers (60 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Cartwright. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Disciplined, Optimist, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Trym Alton, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2

Possessions: Just what you see.


Social Check DCs

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