Raymond Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple grey line shooting up and back down. He carries with him a set of lances, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is short and golden. He has a tattooed face.
Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Philantrophist. Bonds: Mentor. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. Golden yellow topaz (500 gp). Rich purple corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tim Southey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears brown leather gloves, a brown jacket, and tight pants. His silver hair is styled in orderly dreadlocks. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.
History: Tim was born the youngest of three triplets. His mother was a soldier and died while he was still young. Tim was left his mother's suit of armor and trained in its use and care. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Family, Military. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Justin Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his silver hair in a pixie cut. His eyes are violet and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Merchant, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by giants. Justin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He seems to be bored by most things; and he is content
Ideals: Impeccable, Artistic. Flaws: Mundane. Bonds: Poor, Enemies. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 52 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 500 gp.
Dean Braxton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a green costume with the symbols of luck on his torso. He has moderate length brown hair. His eyes are hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Locksmith.
Motivation: Sabotage a competitor.
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 4 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.
Richard Colton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the west to a Barrister, Richard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Barrister and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Bonds: Immigrant, Family, Job, Enemies. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 cp. Black velvet mask with numerous citrines (160 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
