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NPC Generator

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Advanced [show]


Shane Atherton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is silver and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Shy, Insane, Disease. Bonds: Adventurer. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Shane Atherton, Male Human Adept 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)18 (+4) 13 (+1)7 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Druidic, Draconic, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. Moss agate (11 gp). Tourmaline (90 gp). Blue quartz (11 gp). 1 Half-Plate.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a tight fitting black shirt and pants. His skin is also unnaturally pale. His tied-back hair is auburn. This blue eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Butcher

Voice: Spits and sputters

Attributes [hide]

Gomory Nash, Male Human Rogue 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Nature +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Randal Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy golden beard and wild golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Addict, Mundane. Bonds: Attractive, Family. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Randal Melancon, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)16 (+3) 15 (+2)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, black cloak. His golden hair is kept up in a ponytail inside a top hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west, but his parents moved at a very young age to the south. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the west; and to reunite with his old friends

Ideals: Justice, Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Charles Gracey, Male Human Ranger 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)17 (+3) 10 (+0)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp.


Social Check DCs


Ralf Gracey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his pastel robe and has his falchion always slung over his shoulder. His auburn hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Insane, Depressed. Bonds: Military, Slave. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Ralf Gracey, Male Human Monk 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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