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Cory York, Male Human [Permalink]

Personal [hide]

Description: This man wears brown painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears a colorful flower in his black hair. He has amber eyes.

Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Cory hails from a village terrorized by brigands. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Extrovert. Bonds: Rich, Attractive, Enemies. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Cory York, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs


Guy Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. He wears a feathered hat to cover his moderate length chestnut hair. He has green eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and a strong sense of loyalty to human people

Ideals: Athletic, Extrovert. Flaws: Racist. Bonds: Immigrant, Nature, Adventurer. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Guy Emsworth, Male Human Monk 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Dean Clifford, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His gray eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Locksmith again; and expand his business

Ideals: Passionate, Philantrophist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Clifford, Male Human Commoner 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)16 (+3) 12 (+1)7 (-2)
Skills Deception +1, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Gnome, Auran
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Conrad Willoughby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Architect. He keeps his white hair in a pixie cut. He has several tiny sapphire earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and expand his business

Ideals: Pacifist. Flaws: Sensitive, Insane, Antagonistic. Bonds: Rich, Job. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Conrad Willoughby, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp.


Social Check DCs


Manfred Barton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in an above average manner. His hair, while still mostly brown, has prominent grey streaks. He has a dull look in his green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Attractive, Rich. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Manfred Barton, Male Human Adept 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)11 (+0) 8 (-1)9 (-1)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs

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