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Advanced [show]


Lewis Milton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left hand appears badly burned and disfigured. His hair is cut close to his head. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Lewis will drive conversation. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of gnolls

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Lewis Milton, Male Human Aristocrat 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)11 (+0) 16 (+3)17 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Alexandrite (1200 gp). Freshwater pearl (5 gp).


Social Check DCs


Aldous Bradley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). He keeps his long auburn hair kept up in a rat tail. His blue eyes peer out from beneath his broad blue hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has never given up on his music dream.

Motivation: He loathes his own lifestyle.

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Aldous Bradley, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 12 (+1)5 (-3)
Skills Deception -1, History +4
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Red garnet (130 gp). Rhodochrosite (4 gp). Coral (130 gp). 1 Masterwork studded leather.


Social Check DCs


Arnold Kinsley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He is physically well-built. With a patchy golden beard and wild golden hair. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: He was born at the edge of vast mountains. Brilliant and gifted he never wanted to apply himself. He has worked as a Adventurer like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Arnold Kinsley, Male Human Warlock 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Athletics +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Gilbert Browning, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. His white hair is braided into rings. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Baker, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Flaws: Ugly, Insomniac, Mundane. Bonds: Nature, Job. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Gilbert Browning, Male Human Warlock 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 18 (+4)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp. Amethyst (50 gp). Bloodstone (60 gp). Citrine (60 gp). 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Gomory Barlow, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He has a brown handlebar mustache and slicked back brown hair. He is baby faced.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: Gomory hails from a village terrorized by gnolls. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Extrovert. Bonds: Military, Enemies, Mentor. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Barlow, Male Human Adept 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)15 (+2) 19 (+4)8 (-1)
Skills Performance +2, Religion +5
Senses Passive Perception 14
Languages Common, Draconic, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 1000 gp.


Social Check DCs

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