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NPC Generator

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Advanced [show]


Roger Stansfield, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His top hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Many gnolls want him driven away.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Enemies, Religious. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Roger Stansfield, Male Human Rogue 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 21000 sp.


Social Check DCs


Bertram Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is black and very short. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his sister before him, after school he went straight into learning to become a Bookbinder. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and he has money and likes to spend it

Bonds: Job, Military, Rich, Family. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Bertram Cholmondeley, Male Human Aristocrat 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Morton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with small hat. His auburn hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: He got into the Locksmith business at a young age. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 9 years.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Joker. Flaws: Insane. Bonds: Military, Job, Nature. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Dean Morton, Male Human Barbarian 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Stapleton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Adam hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Wants his loneliness to end; and revenge

Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush, Enemies. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adam Stapleton, Male Human Fighter 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 66 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)16 (+3) 11 (+0)16 (+3)
Skills History +6, Performance +6
Senses Passive Perception 10
Languages Common, Orc, Ignan, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Shane Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His black hair is cut short. His hazel eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Shane was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Merchant like his mother before him.

Motivation: He is content; and expand his business

Flaws: Secretive, Hedonist, Mundane. Bonds: Job, Rich. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Shane Barlow, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)12 (+1) 18 (+4)14 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs

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