Balimaar Huxley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a green coat over a tan low-cut shirt, and a small hat upon his head, and a wedding ring on his left hand. His hair is always cut to a buzz. His fierce amber eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He then took over the family business and is one of the better Assassin for hire.
Motivation: Revenge; and to be a fletcher again
Flaws: Mundane. Bonds: In love, Job, Enemies, Nature. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 95 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Auran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +7
Possessions: 1100 gp. Amber (130 gp). Blue quartz (7 gp). Rhodochrosite (7 gp). Deep green spinel (130 gp).
Theobald Hallewell, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Flaws: Hedonist. Bonds: Adventurer, Mentor, Immigrant. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 6 (-2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Sardonyx (50 gp). Moonstone (50 gp).
Percival Brandon, Male Human [Permalink]
Personal [hide]
Description: A 5'10" eastern man, he is dressed in a clean brown cloak covering his clean studded leather. He has no hair. He has blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. In his 15th year, his parents were killed by a brigands raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Guy York, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of northern immigrants he idolized his father. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Guy's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Miller again; and to settle down with his crush
Flaws: Antagonistic, Insane. Bonds: Job, Immigrant, Has a crush. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp.
Godfrey Hayden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is typically in his Navigator uniform. His black hair is still thick. His eyes are likewise brown.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. By chance he met his sister recently and the two have been together since.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.
Ideals: Athletic. Flaws: Fearful. Bonds: Job, Has a crush, Family. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
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