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Advanced [show]


Godfrey Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple blue robe with brown stripes complete with hood. His auburn hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Godfrey was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Family. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Huckabee, Male Human Expert 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 8 (-1)16 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Morton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his grey robe and has his flail always slung over his shoulder. He wears a broad hat to cover his moderate length blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised by priests from a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: He has a rivalry with the Church that dominates his actions; and find a way to reverse the transformation of his brother

Ideals: Joker. Bonds: Attractive, Family, Religious, Mentor. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Morton, Male Human Paladin 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)8 (-1) 14 (+2)12 (+1)
Skills Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Lance Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His black hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Justice, Athletic. Flaws: Ugly, Secretive, Insomniac. Bonds: Adventurer. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Lance Ridley, Male Human Wizard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)16 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Jade (120 gp). Lapis lazuli (6 gp).


Social Check DCs


Theobald Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shepherd. He carries with him a set of bows on his belt, each one with a sapphire on the hilt. His brown hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Theobald was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by illithids. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family.

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Attractive, Family, Enemies. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Theobald Tyndall, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 12 (+1)5 (-3)
Skills Athletics +2, Deception -1
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Aldous Pickering, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His silver hair is cut short. His eyes are likewise blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a brothel owner, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Flaws: Racist. Bonds: Attractive, Rich, Mentor. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Aldous Pickering, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)17 (+3) 15 (+2)12 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Auran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp.


Social Check DCs

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