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Advanced [show]


Nicholas Adley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large blonde tufts of hair around his ears. He has blue eyes and a black hat with a tan feather.

Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. He worked as a nervous Carter and found it very stressful. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Ugly, Racist. Bonds: Poor, Job, Nature. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Nicholas Adley, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Theobald Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a faded coat and loose pants complete with Stetson hat. His red hair is greasy and uncared for. He has green eyes.

Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him; and to reunite with his old friends

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Poor, Adventurer. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Theobald Tickle, Male Human Commoner 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)16 (+3) 13 (+1)18 (+4)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 700 gp. Jasper (70 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Westcott, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears green trousers with blue and green striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His brown hair is unkempt and raggedy. His green eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Ugly, Addict, Shy. Bonds: Poor, Adventurer. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Everard Westcott, Male Human Druid 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Deep green spinel (40 gp). Golden yellow topaz (1400 gp). Alexandrite (1400 gp).


Social Check DCs


Gomory Windsor, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His right hand appears badly burned and disfigured. His long golden hair reaches down to his waist. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gomory was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Fighting. Bonds: Attractive, Job. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Gomory Windsor, Male Human Druid 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 4 Holy water. 4 Holy water. 2 Thunderstones.


Social Check DCs


Wymar Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, blue, dusty cloak. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: Wymar was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Fearful, Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Wymar Thorpe, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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