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NPC Generator

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Advanced [show]


Frederick Chester, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. His skin is fair and his fingers are delicate and long. His hair is red and very short. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Frederick was born in the west. At a young age he loved to build and create. Frederick was born on a far western forest where he grew up under the tutelage of his father, an expert Bricklayer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Rich. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Frederick Chester, Male Human Monk 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)8 (-1) 15 (+2)17 (+3)
Skills Deception +5, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Shane Kendall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He is physically well-built. He wears a deerstalker hat to cover his moderate length silver hair. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich eastern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Many gnolls want him driven away; and he is greedy

Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Rich, Mentor, Enemies. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Shane Kendall, Male Human Fighter 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Athletics +6, Insight +6
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6

Possessions: 110 pp. Freshwater pearl (9 gp). Amber (70 gp).


Social Check DCs


Alexandre Marley, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears a custom-built plate barding that's adorned with tan lining and desert motifs. His auburn hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Alexandre is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Military, Religious. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Alexandre Marley, Male Human Paladin 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Gunter Elton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and is wearing a long, black cloak. He has wavy brown hair. He has brown eyes and a black hat with a white feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Shoemaker profession.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he's in love

Ideals: Joker. Bonds: Job, Religious, Family, Has a crush. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Gunter Elton, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)18 (+4) 15 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Druidic, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 200 gp.


Social Check DCs


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. He wears his red hair up. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Logical. Flaws: Selfish. Bonds: Rich, Family. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Gunter Hornsby, Male Human Rogue 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 15 (+2)8 (-1)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 29000 sp. 1 Masterwork Common Melee.


Social Check DCs

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