Roger Gentry, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Cartwright. His hair is greying and his face has many wrinkles. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Cartwright.
Motivation: Wants to open a new tavern; and to find somewhere to settle down
Ideals: Fighting. Flaws: Insomniac, Mundane. Bonds: Rich, Job. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Trym Appleton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His white hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: Human compassion; and he is unsatisfied with his job
Ideals: Joker. Flaws: Racist. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Godfrey Sydney, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his red hair. His eyes are likewise gray.
Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. He left for the east, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Bonds: Slave, Attractive, Immigrant, Military. Occupation: Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Gerard Gentry, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His auburn hair is lengthy. He has a dull look in his brown eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.
History: He was born on a small isolated farm. In his 10th year, his parents were killed by a dire rats raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: A deep hatred of dire rats; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 14
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1500 gp. Blue star sapphire (1200 gp). Golden yellow topaz (800 gp). Deep blue spinel (800 gp). Sard (40 gp).
Trym Marston, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He keeps his golden hair in a flapper bob. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He uses divination through singing.
History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Bonds: Has a crush, Immigrant, Family, Rich. Occupation: Barber
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. White pearl (70 gp). Chalcedony (60 gp). Hematite (9 gp).
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