Aldous Weston, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and prefers to wear blue clothing when he does not wear armor. His skin is also unnaturally pale. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of goblins; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Ugly, Disease, Insomniac. Bonds: Religious, Enemies. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Hugh Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. When Hugh reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Rich, Military. Occupation: Carter
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Ralf Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing, and he perpetually has his sai ready. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a crush on the local Sculptor; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Secretive, Shy. Bonds: Mentor. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp.
Arnold Hastings, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has a silver handlebar mustache and slicked back silver hair. His ears are large.
Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Depressed. Bonds: Military, Mentor. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Godfrey Sydney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He has a long brown beard with little hanging trinkets. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a island tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (800 gp). Freshwater pearl (16 gp). Hematite (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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