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Advanced [show]


Chad Westcott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, tan cloak, and is pretty ugly. He sports a flattop hair cut. His eyes, though not visible through his cowl, are blue.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his singing dream.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Beggar

Voice: Soft and mumbly

Attributes [hide]

Chad Westcott, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 17 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 sp. A delicate silver chain set with a tourmaline (70 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Cloth of gold vestments (120 gp).


Social Check DCs


Lance Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He keeps his silver hair in a flapper bob. He has blue eyes and a white hat with a brown feather.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Extrovert, Justice. Flaws: Fearful. Bonds: Military, Nature. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Lance Clayton, Male Human Cleric 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 16 (+3)10 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Goblin, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: Deep green spinel (90 gp). Violet garnet (1100 gp). Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large white jacket. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a Ploughman, his father struggled to pay the bills. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Bonds: Immigrant, Poor, Job. Occupation: Bowyer

Voice: Dutch accent

Attributes [hide]

Trym Birkenhead, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Athletics +0, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 sp.


Social Check DCs


Heward Watson, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His brown hair is braided into rings. He has a dull look in his amber eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Bounty Hunter again; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Military, Job. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Heward Watson, Male Human Sorcerer 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)17 (+3) 12 (+1)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Aldous Watson, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is wearing the road beaten gear of a warrior. His left hand appears badly burned and disfigured. He has styled his red hair well, parting it to the left. He has a dull look in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the west to a Healer, Aldous learned a great deal about his father's area of expertise. His childhood dream was to be a Barkeep, but he was a colossal failure. He has achieved small success as a Healer.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Ideals: Fighting, Joker. Flaws: Mundane. Bonds: Job. Occupation: Healer

Voice: German accent

Attributes [hide]

Aldous Watson, Male Human Warrior 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp.


Social Check DCs

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