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Tim Marston, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears professional attire. His right leg appears badly burned and disfigured. His chestnut hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Hunter, who enjoyed hunting, Tim was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Healer

Voice: Aggressive tone

Attributes [hide]

Tim Marston, Male Human Cleric 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 50 pp.


Social Check DCs


Adelard Woods, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears green cloth garments or leather armor. His hair is blonde and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: Marry his brother to traveling adventurers.

Ideals: Pacifist. Bonds: Job, Religious, Family. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Adelard Woods, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 17 (+3)13 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Anthony Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. His white hair is unkempt and raggedy. He has amber eyes and a tan hat with a violet feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Family. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Anthony Bradshaw, Male Human Aristocrat 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Arcana +4, Athletics +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Clerebold Holton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His white hair is lengthy. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and to unite with his brother

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Clerebold Holton, Male Human Druid 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)7 (-2) 15 (+2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 30000 cp. Red-brown spinel (90 gp). Peridot (60 gp).


Social Check DCs


Solomon Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Adventurer uniform, and sports empty pouches on his belt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: He got into the Adventurer business at a young age. His father was a soldier and died while he was still young. Solomon was left his father's suit of armor and trained in its use and care. He has worked as a Adventurer like his father before him.

Motivation: To be a Mercenary again; and to get a good night's sleep

Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Job, Military. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Solomon Gyula, Male Human Ranger 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)7 (-2) 15 (+2)15 (+2)
Skills Medicine +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs

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