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NPC Generator

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Gerald Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses like a well dressed Beggar does. His silver hair is thinning but still full. He has blue eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.

History: Gerald was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Beggar.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Flaws: Terse. Bonds: Job, Adventurer, Nature, Family. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Gerald Spalding, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 7 (-2)15 (+2)
Skills Athletics +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Henry Wade, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. With a patchy golden beard and wild golden hair. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.

History: He was born several months after his father was called into army service. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Henry Wade, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 15 (+2)10 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 sp.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: John hails from a village terrorized by goblins. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by goblins. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Someone believes him a fraud; and many goblins want him driven away

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

John Beckwith, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Guy Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His white hair is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny opal earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Glassblower mother left him crippled. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and doesn't want to be a fletcher and was forced into it by his family

Flaws: Sensitive, Disease. Bonds: Rich, Family. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Guy Wakefield, Male Human Ranger 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)15 (+2) 8 (-1)9 (-1)
Skills Perception +1, Performance +1
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ernest Alton, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears red cloth garments or leather armor, he is not a threatening figure. His hair is silver and very short. He has a dull look in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and he has a crush on the local priest

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Has a crush, Immigrant. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Ernest Alton, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)7 (-2) 13 (+1)10 (+0)
Skills Acrobatics +2, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Star rose quartz (20 gp). Coral (160 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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