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Nicholas Barton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His brown hair is still thick. His gray eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Nicholas lived on a farm with his mother, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Nicholas has worked very hard to control his curse. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Nicholas Barton, Male Human Wizard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)16 (+3) 15 (+2)7 (-2)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 800 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Cory Ramsey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant blue.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a wizard, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a drow raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Flaws: Shy. Bonds: Attractive, Rich, Mentor, Enemies. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Cory Ramsey, Male Human Rogue 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 13 (+1)18 (+4)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears pastel leather gloves, a pastel jacket, and tight pants. His black hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the west, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Job, Immigrant, Rich. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Dustin Hadleigh, Male Human Warrior 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Good lock.


Social Check DCs


Ernest Lancaster, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright green suits and hats. His hair is long and chestnut with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His eyes, though not visible through his cowl, are violet.

Personality: He hates giants. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.

History: Ernest was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and retire the richest man in the north

Ideals: Professionalism, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Enemies, Job. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

Ernest Lancaster, Male Human Barbarian 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)8 (-1) 7 (-2)11 (+0)
Skills Persuasion +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. White pearl (40 gp). Banded agate (4 gp).


Social Check DCs


Trym Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a trident on his belt. He is portly but not overly obese. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Architect profession.

History: Trym was born in the north. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He struck the Carpenter job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting, Persistence. Flaws: Mundane. Bonds: Job, Nature. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Trym Yardley, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)18 (+4) 10 (+0)15 (+2)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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