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NPC Generator

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Advanced [show]


Ernest Kendall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, blue cloak. He keeps his blonde hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the south, but his parents moved at a very young age to the west. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the south

Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Addict. Bonds: Immigrant, Religious. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Ernest Kendall, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)14 (+2) 7 (-2)16 (+3)
Skills Medicine +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Onyx (80 gp). Sardonyx (80 gp).


Social Check DCs


Anselm Bradly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky brown painted plate armor. He has auburn hair. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Map Maker, Anselm learned a great deal about his father's area of expertise. Anselm was born on a far eastern island where he grew up under the tutelage of his father, an expert Map Maker. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and to be a mortician again

Flaws: Antagonistic. Bonds: Job, Immigrant, Has a crush. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Bradly, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)14 (+2) 8 (-1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp. 1 Darkwood Shield. 1 Masterwork Light steel shield.


Social Check DCs


Alexandre Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red hair up in a very large beehive style do. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the west to a Butcher, Alexandre learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Butcher for hire.

Motivation: He's repulsed by the PC; and he's in love

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Rich, Has a crush. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Alexandre Ridley, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)12 (+1) 14 (+2)8 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears just a tan suit. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to cover his moderate length silver hair. His thin eyebrows rest above his beady gray eyes.

Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Jeweler; and he would like to get married and retire

Ideals: Professionalism. Flaws: Ugly. Bonds: Slave, Has a crush, Poor. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Arnold Beitz, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)10 (+0) 14 (+2)12 (+1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 1000 sp. Obsidian (12 gp). 1 Minor magic item.


Social Check DCs


Theodoric Snape, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His blonde hair is singed and shortened. His gray eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a desert tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Nature, Family. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Theodoric Snape, Male Human Warrior 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs

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