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Advanced [show]


Odo Ryley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a longsword. His black hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Enemies, Job. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Odo Ryley, Male Human Barbarian 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 73 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Gold dragon comb with red garnet eye (1600 gp). 1 Minor magic item.


Social Check DCs


Justin Berkeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is thinning but still full. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against goblins; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Bonds: Rich, Enemies. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Justin Berkeley, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 7 (-2)11 (+0) 5 (-3)10 (+0)
Skills Intimidation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Darkwood Buckler.


Social Check DCs


Balimaar Oakley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Glassblower does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly chestnut, has prominent grey streaks. This gray eyed westerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a necromancer, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Impeccable, Gifted. Bonds: Job, Has a crush, Mentor. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Balimaar Oakley, Male Human Warlock 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1 Minor magic item.


Social Check DCs


Guy Easton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears pastel trousers with yellow and green striped suspenders. He wears various colorful collared shirts. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He believes the world needs to unite to get rid of giants once and for all.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Barber mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by giants. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants revenge against giants.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Enemies, Poor. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Guy Easton, Male Human Cleric 9
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Minor magic item.


Social Check DCs


Everard Ryley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Everard Ryley, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 4 (-3)11 (+0)
Skills Nature +4, Perception -1
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.


Social Check DCs

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