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NPC Generator

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Advanced [show]


Bertram Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic, Ugly, Mundane. Bonds: Rich. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Bertram Beitz, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Black opal (400 gp).


Social Check DCs


Hunter Bradford, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of quarterstaffs on his belt, each one with a sapphire on the hilt. He wears a colorful flower in his black hair. His eyes are green and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's in love.

Ideals: Fighting. Bonds: Attractive, Adventurer, Has a crush, Rich. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Hunter Bradford, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 5 (-3)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Yardley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His skin is also unnaturally pale. He keeps his chestnut hair in a flapper bob. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His mother raised him in a mountain cabin. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Impeccable. Flaws: Ugly, Sensitive. Bonds: Family, Nature. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Trym Yardley, Male Human Adept 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Alexandrite (1200 gp). Smoky quartz (50 gp). Aquamarine (1200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Elton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Nature, Family, Debt. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Gerard Elton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Manfred Winterbourne, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man wears tight fitting clothing which further accentuates his frame. He wears his silver hair up in a very large beehive style do. He has blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Laborer and found it very stressful. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Athletic. Flaws: Mundane, Shy. Bonds: Attractive, Religious, Job. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Manfred Winterbourne, Male Human Adept 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 5000 sp. Red garnet (90 gp). Azurite (8 gp). Bloodstone (60 gp).


Social Check DCs

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