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NPC Generator

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Advanced [show]


Kyle Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair is still thick. His eyes, though not visible through his cowl, are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is afraid of women and trembles around them

History: He was born in the east, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Kyle Lindsay, Male Human Druid 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Jocelyn Kinsley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.

Personality: He never swears and excessively uses polite adverbs when speaking. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Jocelyn Kinsley, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. Alexandrite (900 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He keeps his long auburn hair kept up in a rat tail. His gray eyes peer out from beneath his top blue hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Abram, Male Human Druid 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 37000 sp. An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item.


Social Check DCs


Dean Vance, Male Human [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with brown pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is short and golden. His fierce violet eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich southern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy, Insomniac. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Dean Vance, Male Human Druid 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Patrick Home, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting grey shirt and pants. His hair is silver and very short. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Navigator mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Flaws: Ugly, Shy, Impulsive, Disease, Insomniac. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Patrick Home, Male Human Rogue 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 8000 sp. 1 Breastplate. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs

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