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NPC Generator

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Advanced [show]


Ralf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears yellow painted combat armor at almost all times. His golden hair is still thick. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Ralf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Disease, Insomniac. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Ralf Tewksbury, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Athletics +1
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Peter Haley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with brown lining and desert motifs and is in decent physical shape. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Merchant again; and he'd like to take his coworkers down a peg

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Rich, Job. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Peter Haley, Male Human Cleric 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 15 (+2)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Heward Lindsay, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a black costume with the symbols of death on his torso. His whole body is exceptionally muscular. His hair is blonde and curly. He has a dull look in his violet eyes.

Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His father raised him in a mountain cabin. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Bonds: Immigrant, Job, In love, Nature, Family. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Heward Lindsay, Male Human Warlock 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +1, Deception +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Thornton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His white hair is cut jaggedly and amateurishly. His eyes are brown.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of eastern immigrants he idolized his father. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in morningstar use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and sabotage a competitor

Ideals: Fighting. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Cory Thornton, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Iolite (70 gp). Red garnet (120 gp).


Social Check DCs


Chad Barton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears just a red suit. He wears a colorful flower in his silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chad took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and he wants revenge against drow

Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Barton, Male Human Warrior 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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