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NPC Generator

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Advanced [show]


Gerald Shelly, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of flails, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly silver, has prominent grey streaks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Family. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Gerald Shelly, Male Human Commoner 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Charles Darlington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a long golden beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Navigator, but he got bored and became a Layabout. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Depressed. Bonds: Attractive, Religious, Rich, Job. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Darlington, Male Human Barbarian 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 65 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Insight +3, Investigation +5
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: Violet garnet (900 gp). Tiger eye turquoise (16 gp). Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Kimberly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. His moppish golden hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Frederick was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Athletic, Professionalism. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Frederick Kimberly, Male Human Aristocrat 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Tewksbury, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Adventurer, Nature. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Frederick Tewksbury, Male Human Sorcerer 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 42000 sp.


Social Check DCs


Gunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Layabout business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Addict, Shy. Bonds: Attractive, Job. Occupation: Layabout

Voice: Farmer accent

Attributes [hide]

Gunter Thackeray, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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