Roger Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a green scarf. His silver hair is styled in orderly dreadlocks. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Roger was raised in a hard working conservative environment. When Roger reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Hedonist, Insane. Bonds: Job, Military. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp.
Henry Benson, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a faded coat and loose pants complete with feathered hat. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father.
Ideals: Disciplined. Bonds: Family, Rich, Nature. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Aldous Clayden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a faded coat and loose pants complete with small hat. He has wavy silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.
Motivation: To reunite with his absent father.
Ideals: Optimist, Logical. Flaws: Insomniac, Disease. Bonds: Family. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 sp.
Everard Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. He has no hair. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Navigator, but he was a colossal failure. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1000 gp. Citrine (60 gp). Tiger eye turquoise (8 gp). Red-brown spinel (110 gp). Golden yellow topaz (1000 gp). Iolite (60 gp). Bloodstone (60 gp).
Gilbert Wade, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. His deerstalker hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gilbert was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and wants his loneliness to end
Ideals: Opinionated, Persistence. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Gnome, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
