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NPC Generator

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Advanced [show]


Gunter Clapham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He keeps his brown hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and human compassion

Ideals: Athletic, Gifted. Flaws: Racist, Disease. Bonds: Rich. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Gunter Clapham, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 18 (+4)9 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 14
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 100 gp.


Social Check DCs


Kyle Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his auburn hair well, parting it to the right. His thin eyebrows rest above his beady hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Kyle took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and wants his loneliness to end

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Nature, Has a crush. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Kyle Harrington, Male Human Cleric 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)14 (+2) 6 (-2)15 (+2)
Skills Medicine +1, Stealth +6
Senses Passive Perception 8
Languages Common, Goblin, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Bertram Appleton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black coat over a white low-cut shirt, and a top hat upon his head and is in decent physical shape. He sports a long silver beard, and similarly colored long hair. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As long as the job gets done he does not care how it got done.

History: He was born in a small plains village. He made a point of taking high paying jobs and getting most of it up front. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Passionate, Professionalism. Bonds: Nature, Adventurer, Rich. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Bertram Appleton, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 48000 sp.


Social Check DCs


Guy Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has styled his auburn hair well, parting it to the left. This brown eyed northerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Insane, Depressed. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Guy Ainsley, Male Human Aristocrat 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)7 (-2) 18 (+4)13 (+1)
Skills Acrobatics +3, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +6

Possessions: 40000 sp. 1 Chain shirt. 1 Chain shirt. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Geoffrey Burton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He wears his white hair up in a very large beehive style do. His eyes are green and he is always smoking a pipe.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born on a small isolated farm. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Geoffrey Burton, Male Human Monk 9
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)8 (-1) 18 (+4)15 (+2)
Skills History +2, Performance +5
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 900 gp. Fire opal pendant on a fine gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).


Social Check DCs

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