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NPC Generator

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Advanced [show]


Solomon Crawford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job

Flaws: Forgetful, Disease. Bonds: Guardian, Job, Debt. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Solomon Crawford, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 8 (-1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Robert Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with black socks and a vest with buckled shoes. His brown hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the old dungeon and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Opinionated. Bonds: Enemies, Nature, Rich. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Robert Chatham, Male Human Wizard 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)9 (-1) 18 (+4)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Violet garnet (400 gp).


Social Check DCs


Roland Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He carries with him a set of swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.

History: Roland was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Sculptor job and began his own company from there.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Fighting, Opinionated, Philantrophist, Persistence. Bonds: Job, Family. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Roland Tattersall, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Richard Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with small hat. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green unseeing eyes seem to look past you.

Personality: This man loves poetry and to teach people poetry more than just about anything. He also has developed a complete distrust of the Sellsword profession.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He became a Glassblower soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Poor, Job. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Richard Kenley, Male Human Druid 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 19000 sp. Tourmaline (70 gp). Jet (70 gp). Brown-green garnet (70 gp). 1 Good lock. 1 Good lock.


Social Check DCs


Odo Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of greataxes on his belt, each one with a jet on the hilt. His brown hair is unkempt and raggedy. His eyes are brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Odo Oakes, Male Human Rogue 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Religion +3, Stealth +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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