Robert Lindsay, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears brown trousers with green and pastel striped suspenders. He wears various colorful collared shirts. His hair is short and white. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Gifted. Flaws: Ugly, Insane, Addict. Occupation: Barrister
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. Rock crystal (70 gp). Sard (70 gp). Malachite (16 gp). Eye agate (16 gp). 1 Minor magic item.
Geoffrey Warwick, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.
History: Geoffrey hails from a village terrorized by dire rats. His childhood dream was to be a Gardener, but he was a colossal failure. He became a Healer soon after.
Motivation: He'd like to take his coworkers down a peg; and many dire rats want him driven away
Flaws: Ugly, Secretive, Addict. Bonds: Enemies, Job. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 100000 cp. 1 Minor magic item.
Aldous Peyton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a violet armored body suit, with a simple white line shooting up and back down. His whole body is exceptionally muscular. His black hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Scribe
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Giant, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 300 gp.
Ernest Gresham, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is an epitome of beauty. His black hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He got into the Engraver business at a young age. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Expand his business; and to be a glassblower again
Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies, Job. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp.
Everard Richie, Male Human [Permalink]
Personal [hide]
Description: He wears a white Stetson hat and white clothes. His hair is golden and very short. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful necromancer made him what he is. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted martial powers by his dying sister.
Motivation: He feels kind of lost in life; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Shy, Fearful, Depressed. Bonds: Mentor. Occupation: Bookbinder
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!