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NPC Generator

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Advanced [show]


Randal Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, black shirt, and grey tie. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.

History: Randal was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and marry his brother to traveling adventurers

Flaws: Shy. Bonds: Religious, Family, Nature, Job. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Randal Kitchur, Male Human Expert 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Tim Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Architect does. He carries with him a set of monstrous two handed axes on his belt, each one with a jet on the hilt. His long silver hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has all his life been fascinated with music.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: He is unsatisfied with his job; and to reunite with his absent father

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Tim Cholmondeley, Male Human Expert 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: Sard (40 gp).


Social Check DCs


Conrad Graham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His left hand appears badly burned and disfigured. With bright red hair and a scraggly beard. He is baby faced.

Personality: Conrad wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 7 years.

Motivation: Money/treasure; and he is unsatisfied with his job

Ideals: Disciplined, Fighting. Bonds: Job, Rich. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Conrad Graham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)17 (+3) 8 (-1)15 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Goblin, Gnome, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Charles Digby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has a slight overbite and is overall scrawny. He has wavy red hair. He wears an eyepatch.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Mentor, Immigrant. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Charles Digby, Male Human Rogue 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Henry Marleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His eyes are likewise gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful brothel owner made him what he is. His childhood dream was to be a Apothecary, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent mother

Bonds: Guardian, Adventurer, Mentor, Job, Family. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Henry Marleigh, Male Human Wizard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Tiger eye turquoise (9 gp). Violet garnet (300 gp). Amethyst (70 gp). 1 Holy water. 3 Thunderstones.


Social Check DCs

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