Jocelyn Clifton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. His hair is blonde, silky, and of moderate length. His eyes are gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When Jocelyn reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by illithids. Jocelyn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Bonds: Attractive, Military, Religious, Enemies. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Tanglefoot bags. 1 Everburning torch.
Frederick Milton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. He has a blonde handlebar mustache and slicked back blonde hair. He has blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.
History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Frederick and his spouse have recently divorced.
Motivation: Human compassion; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Attractive, Nature. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp. Jasper (60 gp). Alexandrite (1000 gp). Black pearl (1000 gp). Smoky quartz (60 gp).
Lance Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He has gray eyes and a blue hat with a violet feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and to unite with his brother
Ideals: Persistence. Flaws: Mundane, Depressed. Bonds: Family, Job. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 1 Minor magic item.
Gerard Byron, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple brown robe with violet stripes complete with hood. He is an epitome of beauty. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his top brown hat.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a forest tribe. Gerard was born on a far northern forest where he grew up under the tutelage of his father, an expert Miller. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a miller and was forced into it by his family
Bonds: Attractive, Has a crush, Family, Nature, Immigrant. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.
Everard Nibley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His hair is chestnut and curly. He has a tattooed face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life
Ideals: Gifted. Flaws: Secretive, Depressed. Bonds: Attractive, Adventurer. Occupation: Shipwright
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 30000 cp.
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