Thomas Thackeray, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, brown, dusty cloak. His red hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast island. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Layabout; and he desires power and/or immortality
Flaws: Depressed. Bonds: Adventurer, Nature, Immigrant, Has a crush. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 80 pp. 1 Minor magic item.
Guy Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a black collared shirt and violet pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born on a small isolated farm. He helped his mother out around the business and became quite the natural. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Nature, Job. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Terran, Halfling, Aquan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 18000 cp. Emerald (1000 gp). Alexandrite (900 gp). Violet garnet (900 gp). Tiger eye turquoise (12 gp). 1 Minor magic item.
Theobald Springfield, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in a clean brown cloak covering his clean studded leather. He is an epitome of beauty. His blonde hair is styled in orderly dreadlocks. His eyes are likewise blue.
Personality: He will rave to anyone who will listen. He works hard and plays hard.
History: He was born to loving parents in a slum to the south. After coming to the age of reason, Theobald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Hedonist. Bonds: Attractive, Poor. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 30000 cp.
Trym Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears skinny pants and wears a tan and grey robe with the hood down. His whole body is exceptionally muscular. His golden hair is thinning but still full. His eyes, though not visible through his cowl, are blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trym was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Immigrant, Family. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 16 (+3) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +0 / 2d4-3, Grapple -3
Possessions: 5000 sp. Freshwater pearl (11 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Van Es, Male Human [Permalink]
Personal [hide]
Description: A 6'4" northern man, he wears a worn and beaten armor. His white hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Flaws: Shy, Disease, Insane. Bonds: Adventurer, Rich. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 11 (+0) | 10 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 gp. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!