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NPC Generator

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Advanced [show]


Patrick Kimberley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a robe, a symbol of death around his neck, and a pickaxe on his belt. He has a very tight haircut. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: Patrick was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Persistence. Flaws: Shy, Selfish. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Patrick Kimberley, Male Human Sorcerer 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)18 (+4) 11 (+0)10 (+0)
Skills Arcana +6, Athletics +1
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Aquan, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 100 gp. Chalcedony (70 gp). Golden pearl (40 gp). Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair, while still mostly white, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the east. He helped his father out around the business and became quite the natural. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Expand his business; and he desires power and/or immortality

Ideals: Artistic. Bonds: Has a crush, Adventurer, Immigrant, Job. Occupation: Slave Trader

Voice: Soft and melodious

Attributes [hide]

Bertram Dumph, Male Human Warrior 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs


Adelard Garfield, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He wears a wide-brimmed hat to hide his balding. His eyes are gray and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with music.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Adelard Garfield, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3200 sp. 1 Half-Plate.


Social Check DCs


Hubert Lincoln, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Hubert was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Detective for hire.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Extrovert. Bonds: Attractive, Immigrant, Job. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Hubert Lincoln, Male Human Rogue 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy grey pantaloons and a yellow scarf. With a patchy white beard and wild white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a dire rats raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Bonds: Enemies, Mentor, Adventurer, Rich. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Anselm Harper, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)6 (-2) 10 (+0)9 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Hematite (12 gp). Blue quartz (12 gp). Sardonyx (50 gp).


Social Check DCs

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