Tim Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a black wide-brimmed hat and black clothes. He has a slight overbite and is overall scrawny. He is bald on top and has large red tufts of hair around his ears. His amber eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.
History: Born to a Seamstress, his father struggled to pay the bills. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and money/treasure
Ideals: Disciplined, Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Debt. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 8 (-1) | 10 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
Possessions: 10000 cp. Brass mug with jade inlays (300 gp). A delicate silver chain set with a tourmaline (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).
Gerald Upton, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He keeps his silver hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of drow once and for all.
History: He was born in the east. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He moves from town to town, unable to find a place to settle.
Motivation: Many drow want him driven away.
Bonds: Guardian, Enemies, Immigrant, Slave. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan, Elven, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
Possessions: 400 gp.
Trym Clapham, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright red suits and hats. He carries a battered glaive and tarnished shortspear as well. His brown hair is cut jaggedly and amateurishly. His skin is flawless and his green eyes scan people very quickly.
Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Extrovert. Flaws: Fearful, Insane. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3100 sp.
Ernest Westbrook, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a white costume with the symbols of luck on his torso and is in decent physical shape. His hair is always cut to a buzz. His blue eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. He has had some formal poetry training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Disciplined, Gifted, Artistic. Flaws: Disease. Bonds: Adventurer. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Auran, Gnome, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1 Minor magic item.
Patrick Altham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tan collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his red hair down. His brown eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of western immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Philantrophist. Flaws: Depressed, Racist. Bonds: Immigrant, Job. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
Possessions: 800 gp. Obsidian (9 gp). Chrysoberyl (100 gp). Violet garnet (1400 gp).
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