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Advanced [show]


Dustin Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His head has been shaved. His eyes are green and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Stylist business at a young age. His father was a soldier and died while he was still young. Dustin was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Stylist for hire.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Job, Military. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Dustin Ainsworth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Breastplate. 1 Half-Plate.


Social Check DCs


Hugh Barton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Navigator soon after.

Motivation: Regain custody of his daughter; and he is greedy

Ideals: Athletic, Fighting, Optimist. Bonds: Rich, Job, Family. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Hugh Barton, Male Human Adept 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp. Chalcedony (50 gp). Amethyst (160 gp). White pearl (160 gp).


Social Check DCs


Trey Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is typically in his Bellfounder uniform. His auburn hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with lycanthropy at a very young age, Trey has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Optimist. Flaws: Disease. Bonds: Job, Immigrant, Poor. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Trey Tewksbury, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 14 (+2)7 (-2)
Skills History +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with black stripes complete with hood. He is portly but not overly obese. He wears a top hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: Gerard was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Military. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Gerard Chatham, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Conrad Bradly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light blue in addition to tight pants. His silver hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: Born to a pair of adventurers, Conrad grew up listening to his father's many stories. Cursed with a spirit at a very young age, Conrad has worked very hard to control his curse. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Persistence. Flaws: Shy, Disease. Bonds: Adventurer, Job. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Conrad Bradly, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)6 (-2) 13 (+1)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs

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