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NPC Generator

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Nicholas Merton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears green painted combat armor at almost all times. His red hair is cut short. He has gleaming, smiling gray eyes.

Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.

History: Nicholas hails from a village terrorized by dire rats. A freak accident while working with his Brewer mother left him crippled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Disease. Bonds: Immigrant, Military, Enemies. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Nicholas Merton, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 5000 cp.


Social Check DCs


Adelard Read, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered shield and tarnished quarterstaff as well. His silver hair and beard is wavy and long. His green unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Weaver, who enjoyed hunting, Adelard was taken on many hunting expeditions. His arcane abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc

Ideals: Fighting, Joker, Philantrophist, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Laborer

Voice: Speaks with lips pursed

Attributes [hide]

Adelard Read, Male Human Barbarian 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Alexandrite (600 gp). Violet garnet (600 gp). 1 Minor magic item.


Social Check DCs


Balimaar Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair down. He has several tiny aquamarine earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He is harsh and unforgiving.

History: Born in the south to a Stableman, Balimaar learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Antagonistic. Bonds: Rich, Job, Attractive. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Sheldon, Male Human Rogue 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Onyx (50 gp). Rock crystal (50 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Alex Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a green shirt with thin blue vertical stripes and black pants, and his gloved hand is found clutching a morningstar. His hair is cut close to his head. His green eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.

History: When he was but 6 years old his parents immigrated from the east. A freak accident while working with his Mercenary father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Expand his business; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, In love, Job. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Alex Eastaughffe, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears dark leathers with embroidery. His clothes are grease stained in places. He has golden hair. His eyes, though not visible through his cowl, are hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.

History: Anselm was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Philantrophist, Persistence. Bonds: Poor, Immigrant, Mentor. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Bradshaw, Male Human Warlock 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 17 (+3)8 (-1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 60000 cp. Lapis lazuli (6 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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