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Advanced [show]


Bertram Brownrigg, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Masseuse. His red hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful slaver made him what he is. His first spouse was a Shoemaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.

Flaws: Selfish, Racist. Bonds: Job, Mentor, Family. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Bertram Brownrigg, Male Human Ranger 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)9 (-1) 10 (+0)16 (+3)
Skills Persuasion +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


William Benson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright green suits and hats. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, William studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: A deep hatred of giants; and expand his business

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

William Benson, Male Human Bard 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 10 (+0)13 (+1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Godfrey Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with top hat. His red hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Mentor, In love. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Godfrey Pickering, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Religion +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp. Aquamarine (400 gp). 1 Bullseye lantern. 1 Climber’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Alex Shelley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear black tank tops with brown pants. He keeps his blonde hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the west. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Fletcher, who enjoyed hunting, Alex was taken on many hunting expeditions. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: A strong sense of loyalty to Human people.

Ideals: Pacifist, Gifted. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Alex Shelley, Male Human Monk 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)8 (-1) 12 (+1)17 (+3)
Skills Acrobatics +7, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with top hat. His hair is auburn and curly. His thin eyebrows rest above his beady amber eyes.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Spy for hire.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he's looking for his big break

Flaws: Ugly, Insane. Bonds: Adventurer, Mentor, Job. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Ernest Garrick, Male Human Monk 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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