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NPC Generator

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Advanced [show]


Manfred Benson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His chestnut hair is greasy and uncared for. His green unseeing eyes seem to look past you.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly, Disease, Addict. Bonds: Job, Immigrant. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Manfred Benson, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Giant
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp. Banded agate (12 gp). Moss agate (12 gp).


Social Check DCs


Gerald Compton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his blonde hair well, parting it to the left. He has several tiny topaz earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: The child of western immigrants he idolized his mother. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Gerald Compton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 11 (+0)17 (+3)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adam Chatham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his nunchaku. His auburn hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Fisher and found it very stressful. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Shy. Bonds: Military, Job. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Adam Chatham, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Kody Cooper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears red cloth garments or leather armor. He has a long black beard with little hanging trinkets. His eyes are likewise gray.

Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a wizard, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kody was born on a far northern island where he grew up under the tutelage of his father, an expert Slave Trader. He moves from town to town, unable to find a place to settle.

Motivation: He's in love; and he has a crush on the local junk dealer

Ideals: Entrepeneur. Bonds: Has a crush, Mentor, Immigrant. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Kody Cooper, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 17 (+3)9 (-1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Percival Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a black small hat and black clothes. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. He has done his best to style his brown hair to look like a famous performer. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Percival hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Ideals: Artistic. Bonds: Religious, Nature, Has a crush. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Percival Birkenhead, Male Human Fighter 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills History +7, Nature +7
Senses Passive Perception 10
Languages Common, Orc, Elven, Druidic, Halfling
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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