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NPC Generator

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Cory Perry, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his whip. He has wavy white hair. His eyes are blue and catlike.

Personality: Aggressive, abrasive, and angry, Cory embodies much of what other species detest in the Humans. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Cory Perry, Male Human Cleric 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 15 (+2)7 (-2)
Skills Intimidation +0
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3 Antitoxin. 1 Thunderstones. 1 Holy water.


Social Check DCs


Guy Langley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Locksmith. His blonde hair is cut short with large spiked bangs in the front. He has several tiny emerald earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has all his life been fascinated with dancing.

History: He comes from a rich northern family. Guy was born on a far northern forest where he grew up under the tutelage of his mother, an expert Locksmith. He has never given up on his dancing dream.

Motivation: Sabotage a competitor; and he is greedy

Ideals: Artistic. Flaws: Disease. Bonds: Job, Rich, Immigrant. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Guy Langley, Male Human Warlock 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 13 (+1)17 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 800 sp.


Social Check DCs


Everard Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown cloak and cross-gartered grey stockings. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Philantrophist, Fighting. Flaws: Hedonist. Bonds: Guardian, Job. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Everard Ansley, Male Human Expert 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 31 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He has wavy white hair. His fierce hazel eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trey lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is wracked by social anxiety; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Slave, Family. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Trey Windsor, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Jet (90 gp). Banded agate (13 gp). 1 Holy water.


Social Check DCs


Diggory Spalding, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a black wide-brimmed hat and black clothes, marred by beers. He sports a long black beard, and similarly colored long hair. He has brown eyes and a black hat with a brown feather.

Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Diggory took refuge in the large cave and found the beat up dagger and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Fighting. Flaws: Ugly, Insane, Addict. Bonds: Nature. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Diggory Spalding, Male Human Expert 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5

Possessions: 400 gp.


Social Check DCs

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