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NPC Generator

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Advanced [show]


Ralf Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He keeps his auburn hair in a flapper bob. His eyes are blue and catlike.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Navigator profession.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane. Bonds: Job, Rich, Adventurer. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Ralf Gracey, Male Human Commoner 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills History +6, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Woods, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. He has shaved his head bald. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is able to make almost anything out of random pieces of junk.

History: When he was but 6 years old his parents immigrated from the east. After coming to the age of reason, John took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

John Woods, Male Human Bard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. Golden yellow topaz (800 gp). Rock crystal (70 gp). Amethyst (110 gp). Amber (110 gp).


Social Check DCs


Hugh Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. His brown hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He seems to be bored by most things; and he feels kind of lost in life

Flaws: Ugly, Cynical, Hedonist. Bonds: Immigrant. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Hugh Burton, Male Human Cleric 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)6 (-2) 14 (+2)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. Black pearl (300 gp). Amethyst (70 gp). Red spinel (70 gp).


Social Check DCs


Randal Coombs, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is black and curly. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Spy, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Coombs, Male Human Barbarian 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 43 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 7 (-2)13 (+1) 13 (+1)14 (+2)
Skills Performance +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2

Possessions: 500 gp. Obsidian (5 gp). Freshwater pearl (5 gp). Jet (150 gp).


Social Check DCs


Ernest Hayley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. With bright golden hair and a scraggly beard. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He got away from his former life and has fallen to alcoholism.

Motivation: He is content; and expand his business

Ideals: Persistence. Flaws: Addict, Mundane. Bonds: Attractive, Job, Mentor. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Hayley, Male Human Warlock 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)8 (-1) 18 (+4)18 (+4)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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