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NPC Generator

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Advanced [show]


Drogo Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long golden beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Cook, and he later adopted a second daughter.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy. Bonds: Immigrant, Rich, Family, Enemies. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Drogo Cumberbatch, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 15 (+2)14 (+2) 17 (+3)17 (+3)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 14000 cp.


Social Check DCs


Gomory Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He keeps his long silver hair kept up in a rat tail. His fierce brown eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Jeweler, who enjoyed hunting, Gomory was taken on many hunting expeditions. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Disease, Depressed. Bonds: Attractive, Military, Nature. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Gomory Westbrook, Male Human Paladin 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp.


Social Check DCs


Manfred Nash, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of luck around his neck, and a spear on his belt. His hair, while still mostly auburn, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Manfred was born on a far southern mountains where he grew up under the tutelage of his father, an expert Seamstress. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Fighting, Artistic, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Manfred Nash, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)9 (-1) 13 (+1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Rose (80 gp). Zircon (80 gp).


Social Check DCs


Patrick Vance, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He sports blue clothing, slightly heavier than average wear. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are blue and catlike.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He plays an instrument quite well.

History: Patrick was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Athletic, Artistic. Bonds: Has a crush, Attractive, Nature. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Vance, Male Human Monk 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is long and brown with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Energy wise he seems alert and responsive.

History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: Further expansion of business; and expand his business

Ideals: Professionalism, Philantrophist. Bonds: Attractive, Poor, Job. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Guy Myerscough, Male Human Cleric 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 13 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)14 (+2) 13 (+1)13 (+1)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 30000 cp. Deep blue spinel (200 gp).


Social Check DCs

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