Gunter Ryland, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Mercenary. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a Stetson hat to hide his balding. His gray eyes dart from person to person.
Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Mercenary for hire.
Motivation: Retire the richest man in the north; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Impeccable, Entrepeneur. Bonds: Job, Military, Adventurer. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.
Kody Gladstone, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair, when down, is lengthy. His eyes are a pleasant violet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Merchant in town.
History: Kody hails from a village terrorized by dire rats. A freak accident while working with his Hunter father left him crippled. He has worked as a Merchant like his father before him.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Enemies. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. Amber (160 gp). Blue sapphire (700 gp). Jet (160 gp). Amber (160 gp). 1 Minor magic item.
Diggory Dudley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in white turtlenecks beneath a black coat with green slacks. His chestnut hair is thinning but still full. His brown unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Diggory was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Impeccable, Fighting, Persistence. Flaws: Disease. Bonds: Job. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 18000 sp. Lapis lazuli (14 gp). Violet garnet (900 gp). Jasper (60 gp). Deep green spinel (100 gp).
Hubert Acton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered sword and tarnished rapier as well. He has a silver handlebar mustache and slicked back silver hair. His ears are large.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Cartwright in town.
History: Born in the east to a Cartwright, Hubert learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Shipwright again; and he is unsatisfied with his job
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2800 sp.
Alexandre Blakeley, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He is renowned for his bright tan suits and hats. His hair is auburn and curly. His brown eyes dart from person to person.
Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich eastern family. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Professionalism. Flaws: Shy, Greedy. Bonds: Attractive, Rich, Job. Occupation: Dyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
