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Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Dilettante and found it very stressful. He inherited the family business which he has now maintained for 6 years.

Motivation: An old rival family wants him found; and to unite with his brother

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Family. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Gentry, Male Human Cleric 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)19 (+4) 10 (+0)9 (-1)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Terran, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp. Lapis lazuli (14 gp). Carnelian (80 gp).


Social Check DCs


Anthony Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His auburn hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Job, Slave, Rich. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Anthony Wentworth, Male Human Aristocrat 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)9 (-1) 10 (+0)14 (+2)
Skills Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 110000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his axe ready. His red hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting, Justice. Bonds: Poor, Immigrant. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

William Marleigh, Male Human Barbarian 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 43 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 7 (-2)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Silver comb with moonstones (300 gp). Finely wrought small gold bracelet (30 gp). 1 Minor magic item.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is smooth and relatively long. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Military, Nature. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Trym Altham, Male Human Aristocrat 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Everard Barlow, Male Human [Permalink]

Personal [hide]

Description: A 5'11" northern man, he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His silver hair is unkempt and raggedy. He has gray eyes and a tan hat with a white feather.

Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Seamstress, his father struggled to pay the bills. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Everard Barlow, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs

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